> For the complete documentation index, see [llms.txt](https://muonline-2.gitbook.io/global-mu/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://muonline-2.gitbook.io/global-mu/server-information/combo-skills-guide.md).

# 🔥 Combo Skills Guide

### Combo Skill Table

<table><thead><tr><th width="154">Class</th><th width="199">Combo Name</th><th>Skills Used</th></tr></thead><tbody><tr><td><strong>DW</strong> <br>(Dark Wizard)</td><td><strong>Ice Combo</strong></td><td><code>Ice</code> → <code>Decay</code> → <code>Ice Storm</code></td></tr><tr><td><strong>DK</strong> <br>(Dark Knight)</td><td><strong>Cyclone Combo</strong></td><td><code>Cyclone</code> → <code>Twisting Slash</code> → <code>Death Stab</code></td></tr><tr><td><strong>FE</strong> <br>(Fairy Elf)</td><td><strong>Arrow Rain Combo</strong></td><td><code>Triple Shot</code> → <code>Ice Arrow</code> → <code>Multishot</code></td></tr><tr><td><strong>SU</strong> <br>(Summoner)</td><td><strong>Storm Drain Combo</strong></td><td><code>Drain Life</code> → <code>Chain Lightning</code> → <code>Red Storm</code> </td></tr><tr><td><strong>MG</strong> <br>(Magic Gladiator)</td><td><strong>Multi Slash Combo</strong></td><td>Power Slash → Blood Attack → Flame Strike<br>Ice → Blood Attack → Flame Strike<br>or<br>Power Slash → Blood Attack → Twisting Slash<br>Ice → Blood Attack → Twisting Slash </td></tr><tr><td><strong>RF</strong> <br>(Rage Fighter)</td><td><strong>Roar Drive Combo</strong></td><td><code>Chain Drive</code> → <code>Dark Side</code> → <code>Dragon Roar</code></td></tr><tr><td><strong>DL</strong> <br>(Dark Lord)</td><td><strong>Inferno Combo</strong></td><td><code>Fire Scream</code> → <code>Chaotic Diseier</code> → <code>Fire Burst</code></td></tr></tbody></table>

### 📝 Notes

* Combo timing is **not the same for every character/class**. Different classes (and even builds with different attack/cast speeds, animations, and latency) can have **slightly different combo windows**, so a sequence that feels “easy” on one character may need faster input on another.
* Each class has a **unique sequence** that reflects their elemental or weapon-based strengths.
* Some combo names above are **custom labels** for better clarity and memorability.
